I decided to rework a concept I had years ago, which I called Hueshifter, but in a much higher fidelity and lighter weight interactive format. The original work was in After Effects and it just couldn't withstand video compression. And so it has been [Reborn] as GLSL Interactive on click/drag so you can explore the parameter space. I quite like the corners, but there's a lot of fun space to explore in between :)
view on hicetnunc